![]() ![]() The enemy's neutral special has increased power. ![]() This spirit's Lightweight ability references Boo Mario's ability to float weightlessly in midair.This spirit's Support type references how the Boo Mario power-up form can help Mario obtain the Power Stars in the Super Mario Galaxy series.The Low Gravity and High Gravity hazards each reference Boo Mario's ability to hover in midair, but will lose that ability when Boo Mario is damaged by an enemy.The Invisibility rule references Boo Mario's ability to turn invisible and intangible, which also allows him to pass through certain walls and gates.The music track features the musical theme of the castle stages of Super Mario World used as the musical theme for the Ghost House stages, which is also used for the theme of the Boo Moon Galaxy.The stage and music track also represent the Boo Moon Galaxy, a haunted mansion-themed galaxy in Super Mario Galaxy 2 where the Boo Mario power-up form can be obtained.The stage represents the Ghostly Galaxy, a haunted mansion-themed galaxy in Super Mario Galaxy where the Boo Mario power-up form is first obtained.The black Mario represents his Boo power-up form, Boo Mario, which can be obtained by collecting the Boo Mushroom.Your jumping power decreases when the enemy's at high damageĬastle / Boss Fortress - Super Mario World / SMB 3.This spirit's Weight ↑ ability references Metal Mario's heavy weight and slow mobility.This spirit's Shield type further references Metal Mario's increased defense stats.The first battle condition references Metal Mario's high offense and defense, and low speed and acceleration stats in his playable game appearances.Melee, which serves as the boss stage against the Metal Mario mini-boss. The stage's Battlefield form and the music track also represent the Battlefield stage in Super Smash Bros.based on the Cavern of the Metal Cap, which serves as the boss stage against the Metal Mario mini-boss. The stage's Battlefield form represents Meta Crystal, the ninth stage in the 1P Game mode of Super Smash Bros.The stage represents the Cavern of the Metal Cap, an underground cavernous stage in Super Mario 64 featuring crystals and water where the Metal Mario power-up form is first obtained.The black Metal Mario represents his metallic power-up form, Metal Mario, which can be obtained by breaking a Metal Box.The enemy is slow but has increased defense and attack.The Great Cave Offensive ( Battlefield form) In World of Light, the Super Star spirit is located in the eastern cloudy area in the Light Realm, similar to the stage's cloudy sky setting.This spirit's Shield type and First-Strike Advantage ability further reference the Super Star's ability to grant the player temporary invincibility.This spirit's Support type references the Super Star's role by helping the player through the levels in the Super Mario series.Rosalina & Luma's Grand Star Final Smash represents the Grand Star, a larger version of the Power Stars in Super Mario Galaxy which shares a similar design with the Super Star.The Attack Power ↑ and Easy to Launch rules reference the Super Star's ability to grant the player the ability to easily defeat enemies by running into them and knocking them off-screen.The Temporary Invincibility rule references the Super Star's ability to grant the player temporary invincibility when collected, which also gives them a bright, sparkling appearance.The music track represents the musical theme of Bob-omb Battlefield, the first course in Super Mario 64 which features the game's first Power Star.The stage represents Princess Peach's Castle, the main setting of Super Mario 64, which first features the Power Stars, a similar but distinct entity of the Super Star.The yellow Rosalina and Luma's design represent the Super Star, a star-shaped item featuring a yellow color scheme and simple black eyes which appears as the item.The enemy will occasionally be invincible when the enemy's at high damage. ![]()
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